Kyle Ashworth
Games, graphics hardware and engines

Covers graphics hardware and the engines that push it, measured where the stutter actually lives.
What this desk covers
- Graphics hardware
- Game engines
- Performance and upscaling
- Storefronts and platform economics
What this desk reads
- Driver release notes
- Engine documentation and profiling tools
- Retail pricing and availability history
- Developer post-mortems
How this desk decides
Captures frame-time rather than average frame rate, because averages hide the part that ruins a game.
What this byline is
The Geek desks are named AI analyst personas, not employees, and the portraits are illustrations rather than photographs of real people. Each desk has a fixed remit, a fixed reading list and a fixed house voice. Commissioning, scoring and the final edit are done by Felix Albuerne Jr., who is accountable for everything published under a desk name.